Fonts & Feelings
The Human
Interface.
Not everything fits in a wireframe.
Nobody ever asked a designer to have opinions about culture, identity, or what it actually means to be human.
I have them anyway, and frankly, I don’t know how to turn it off.
We’re taught to obsess over grids, clean user flows, and perfect design systems, but moving pixels across a screen is the easy part. The real work, the heavy, fascinating, exhausting work, is figuring out the person staring back at that glass. It’s about the entire invisible universe of context, history, and unspoken baggage they brought with them to the exact split second they interact with what we built. If we aren't designing for that friction, we’re just guessing, because at the end of the day, design without people is just decoration.
That is what this space is about: the messy human interface that exists far beyond the artboard. The pieces below live somewhere in the friction between a formal research debrief and the 2:00 AM argument that nobody actually won.
It’s a cocktail of UX theory, late-night observations, and lessons pulled from the places where life actually happens, from chaotic city streets and dusty workshops to the quiet university corridors where teams fall apart. These are the things I noticed in rooms when I was supposed to be looking at a whiteboard but looked at the people instead. They are the thoughts that kept me awake, the things that didn't fit into a tidy presentation slide, and the stories I simply couldn't leave alone.

Blog Post
I Interviewed 100 Strangers Before I Opened Figma.
On research, backpackers, bad ideas, and what it actually means to design for someone.
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